236 lines
4.0 KiB
JavaScript
236 lines
4.0 KiB
JavaScript
import { random, find } from 'lodash';
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import config from './config';
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import { createDivElement, setDivColor, drawLetter } from './utils/div';
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import { S, N, A, K, E } from './utils/letters';
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const { dimensions, unit, snake, food } = config;
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let GAME_STARTED = false;
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let GAME_RUNNING;
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/**
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* Draw the board
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*/
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createDivElement('board', {
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height: `${unit * dimensions.height}px`,
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width: `${unit * dimensions.width}px`,
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position: 'relative',
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});
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/**
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* Draw the grid
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*/
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for (let i = 0; i < dimensions.height; i++) {
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for (let j = 0; j < dimensions.width; j++) {
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createDivElement(`${i + 1}.${j + 1}`, {
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width: `${unit}px`,
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height: `${unit}px`,
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display: 'inline-block',
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background: '#000',
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}, 'board');
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}
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}
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/**
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* Draw the snake
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*/
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const showSnake = () => {
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for(var i = 0; i < snake.body; i++) {
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const logEvent = snake.log[snake.log.length - (1 + i)];
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setDivCOlor(
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'yellow',
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(logEvent || {}).x,
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(logEvent || {}).y,
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);
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}
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};
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const hideSnake = () => {
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for(var i = 0; i < snake.body; i++) {
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const logEvent = snake.log[snake.log.length - (1 + snake.body + i)];
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setDivCOlor(
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'#000',
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(logEvent || {}).x,
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(logEvent || {}).y,
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);
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}
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};
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/**
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* Move the snake
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*/
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const pushToSnakeLog = (cords) => {
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snake.log.push(cords);
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};
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const moveSnake = (direction) => {
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hideSnake(`${snake.x}.${snake.y}`);
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if (direction === 'left') {
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snake.y--;
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}
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if (direction === 'up') {
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snake.x--;
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}
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if (direction === 'right') {
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snake.y++;
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}
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if (direction === 'down') {
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snake.x++;
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}
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if (snake.y < 1) {
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snake.y = dimensions.height;
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}
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if (snake.x < 1) {
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snake.x = dimensions.width;
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}
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if (snake.x > dimensions.width) {
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snake.x = 1;
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}
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if (snake.y > dimensions.height) {
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snake.y = 1;
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}
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showSnake(`${snake.x}.${snake.y}`);
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pushToSnakeLog({
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x: snake.x,
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y: snake.y,
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});
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};
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/**
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* Set key events
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*/
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const setSnakeDirection = (direction) => snake.direction = direction;
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document.onkeydown = function(e) {
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switch (e.keyCode) {
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case 13:
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if (GAME_STARTED) {
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return;
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}
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startGame();
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case 37:
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setSnakeDirection('left');
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break;
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case 38:
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setSnakeDirection('up');
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break;
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case 39:
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setSnakeDirection('right');
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break;
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case 40:
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setSnakeDirection('down');
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break;
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}
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};
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/**
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* Make food
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*/
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const makeFood = () => {
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const x = random(1, config.dimensions.width);
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const y = random(1, config.dimensions.height);
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if (find(snakeBody, { x, y })) {
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console.log('food placed under the snake...');
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/**
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* So we made food again... yolo
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*/
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return makeFood();
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}
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food.x = x;
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food.y = y;
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const snakeLength = snake.log.length - 1;
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const snakeBody = snake.log.slice((snakeLength - snake.body), snakeLength);
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setDivCOlor('red', x, y);
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};
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/**
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* Check if snake is eating
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*/
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const checkIfSnakeIsEating = (snake, food) => {
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if (snake.x === food.x && snake.y === food.y) {
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/**
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* Make snake larger and go faster
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*/
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snake.body = snake.body + 1;
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snake.speed = snake.speed + 100;
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/**
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* Put out new food
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*/
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makeFood();
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}
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};
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/**
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* Check collision
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*/
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const checkCollision = ({ x, y }) => {
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const snakeLength = snake.log.length - 2;
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const snakeBody = snake.log.slice((snakeLength - snake.body), snakeLength);
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if (find(snakeBody, { x, y })) {
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GAME_STARTED = false;
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clearInterval(GAME_RUNNING);
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startScreen();
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}
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}
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/**
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* Start screen
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*/
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const startScreen = () => {
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S.forEach(drawLetter);
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N.forEach(drawLetter);
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A.forEach(drawLetter);
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K.forEach(drawLetter);
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E.forEach(drawLetter);
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}
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/**
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* Run game
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*/
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const startGame = () => {
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GAME_STARTED = true;
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makeFood();
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showSnake();
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GAME_RUNNING = setInterval(() => {
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console.log('running');
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checkCollision(snake);
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moveSnake(snake.direction);
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checkIfSnakeIsEating(snake, food);
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}, snake.speed);
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};
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startScreen();
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