some 🚿
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@ -6,12 +6,10 @@ export default {
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height: 30,
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},
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snake: {
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direction: 'left',
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x: 25,
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y: 25,
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body: 2,
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speed: 100,
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log: [],
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speed: 500,
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},
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food: {
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x: null,
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112
src/index.js
112
src/index.js
@ -1,12 +1,21 @@
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import { random, find } from 'lodash';
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import { random, find, takeRight } from 'lodash';
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import config from './config';
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import { createDivElement, setDivColor, drawLetter } from './utils/div';
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import { createDivElement, setDivColor, setDivsColor, drawLetter } from './utils/div';
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import keys from './utils/keys';
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import { S, N, A, K, E } from './utils/letters';
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const { dimensions, unit, snake, food } = config;
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const {
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dimensions,
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unit,
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snake,
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food,
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} = config;
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let GAME_STARTED = false;
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let GAME_RUNNING;
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let SNAKE_DIRECTION;
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let SNAKE_LOG = [];
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let SNAKE_SPEED = 100;
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/**
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* Draw the board
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@ -20,7 +29,7 @@ createDivElement('board', {
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});
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/**
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* Draw the grid
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* Draw the grid with a good ol' for loop
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*/
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for (let i = 0; i < dimensions.height; i++) {
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@ -38,40 +47,20 @@ for (let i = 0; i < dimensions.height; i++) {
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* Draw the snake
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*/
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const showSnake = () => {
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for(var i = 0; i < snake.body; i++) {
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const logEvent = snake.log[snake.log.length - (1 + i)];
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const showSnake = () => setDivsColor(takeRight(SNAKE_LOG, snake.body), 'yellow');
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setDivColor(
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'yellow',
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(logEvent || {}).x,
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(logEvent || {}).y,
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);
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}
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};
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const hideSnake = () => {
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for(var i = 0; i < snake.body; i++) {
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const logEvent = snake.log[snake.log.length - (1 + snake.body + i)];
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setDivColor(
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'#000',
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(logEvent || {}).x,
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(logEvent || {}).y,
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);
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}
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};
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const hideSnake = () => setDivsColor(takeRight(SNAKE_LOG, snake.body), 'black');
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/**
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* Move the snake
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*/
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const pushToSnakeLog = (cords) => {
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snake.log.push(cords);
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SNAKE_LOG.push(cords);
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};
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const moveSnake = (direction) => {
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hideSnake(`${snake.x}.${snake.y}`);
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hideSnake();
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if (direction === 'left') {
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snake.y--;
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@ -105,42 +94,39 @@ const moveSnake = (direction) => {
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snake.y = 1;
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}
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showSnake(`${snake.x}.${snake.y}`);
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pushToSnakeLog({ x: snake.x, y: snake.y });
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pushToSnakeLog({
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x: snake.x,
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y: snake.y,
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});
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showSnake();
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};
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/**
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* Set key events
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*/
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const setSnakeDirection = (direction) => snake.direction = direction;
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const setSnakeDirection = direction => SNAKE_DIRECTION = direction;
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document.onkeydown = function(e) {
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switch (e.keyCode) {
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case 13:
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if (GAME_STARTED) {
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return;
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}
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const keyFunctions = ({ keyCode }) => {
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switch (keyCode) {
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case keys.ENTER:
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if (GAME_STARTED) return;
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startGame();
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case 37:
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case keys.LEFT:
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setSnakeDirection('left');
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break;
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case 38:
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case keys.UP:
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setSnakeDirection('up');
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break;
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case 39:
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case keys.RIGHT:
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setSnakeDirection('right');
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break;
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case 40:
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case keys.DOWN:
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setSnakeDirection('down');
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break;
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}
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};
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document.addEventListener('keydown', keyFunctions);
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/**
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* Make food
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*/
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@ -149,15 +135,11 @@ const makeFood = () => {
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const x = random(1, config.dimensions.width);
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const y = random(1, config.dimensions.height);
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const snakeLength = snake.log.length - 1;
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const snakeBody = snake.log.slice((snakeLength - snake.body), snakeLength);
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const snakeLength = SNAKE_LOG.length - 1;
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const snakeBody = SNAKE_LOG.slice((snakeLength - snake.body), snakeLength);
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if (find(snakeBody, { x, y })) {
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console.log('food placed under the snake...');
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/**
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* So we made food again... yolo
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*/
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return makeFood();
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}
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@ -173,16 +155,8 @@ const makeFood = () => {
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const checkIfSnakeIsEating = (snake, food) => {
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if (snake.x === food.x && snake.y === food.y) {
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/**
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* Make snake larger and go faster
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*/
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snake.body = snake.body + 1;
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snake.speed = snake.speed + 100;
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/**
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* Put out new food
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*/
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SNAKE_SPEED = SNAKE_SPEED - 10;
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makeFood();
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}
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};
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@ -192,8 +166,8 @@ const checkIfSnakeIsEating = (snake, food) => {
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*/
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const checkCollision = ({ x, y }) => {
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const snakeLength = snake.log.length - 2;
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const snakeBody = snake.log.slice((snakeLength - snake.body), snakeLength);
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const snakeLength = SNAKE_LOG.length - 2;
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const snakeBody = SNAKE_LOG.slice((snakeLength - snake.body), snakeLength);
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if (find(snakeBody, { x, y })) {
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GAME_STARTED = false;
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@ -220,16 +194,16 @@ const startScreen = () => {
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const startGame = () => {
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const runGame = () => {
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moveSnake(SNAKE_DIRECTION);
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checkCollision(snake);
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checkIfSnakeIsEating(snake, food);
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GAME_RUNNING = setTimeout(runGame, SNAKE_SPEED);
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};
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GAME_STARTED = true;
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makeFood();
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showSnake();
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GAME_RUNNING = setInterval(() => {
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console.log('running');
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checkCollision(snake);
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moveSnake(snake.direction);
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checkIfSnakeIsEating(snake, food);
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}, snake.speed);
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runGame();
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};
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startScreen();
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@ -5,6 +5,7 @@
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export const createDivElement = (name, styles, target) => {
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window[name] = document.createElement('div');
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window[name].id = name;
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Object.assign(window[name].style, styles);
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if (!target) {
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@ -22,6 +23,16 @@ export const setDivColor = (color, x, y) => {
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((document.getElementById(`${x}.${y}`) || {}).style || {}).background = color;
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};
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/**
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* Set the color of a div in the Grid
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*/
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export const setDivsColor = (divs, color) => {
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divs.forEach(({ x, y }) => {
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((document.getElementById(`${x}.${y}`) || {}).style || {}).background = color;
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});
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};
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/**
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* Draw charchter
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*/
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11
src/utils/keys.js
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11
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@ -0,0 +1,11 @@
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/**
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* Keys mapping
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*/
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export default {
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ENTER: 13,
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LEFT: 37,
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UP: 38,
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RIGHT: 39,
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DOWN: 40,
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}
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